Baruc Samuel (BacSam)

I'm Designer

About

"Even if I get hurt and trampled on, I still want to struggle, run, and live as freely as I can." - One Piece, Fan Letter.

Game Developer passionate about videogames, programming, and digital art. I live amazed by all kind of art, such as animation and videogames. And my dream is to help create new worlds in games that would amaze others.

Game Developer & Bsc in Mathematical Computing.

My main goal is to create new worlds in videogames, adapting myself into new areas and into every team, learning how to become more reliable and eficient.

  • Birthday: 10 Aug 2002
  • Phone: +52 473 122 1896
  • City: Guanajuato, MEX
  • Age: 24
  • Degree: Bachelor
  • Email 1: barucsamuel13@outlook.com
  • Email 2: barucsamuel10@gmail.com
  • Work Status: Available

I think about myself as a person who is always looking for new challenges and discovering new ways to overcome them, improving myself in the progress.
I am a very responsible person, always wanting to give the best effort, with the main porpouse of creating new and creative projects.

Skills

Always eager to learn and contribute, wanting to be a helping hand in any team, and anytime.

Unreal Engine Intermediate - Advacned
Blender Advanced
C++ Advanced
Python Advanced
Unity Intermediate
Applied Mathematics Advanced

Resume

Game Developer with a background in Computational Mathematics; and experience in C++, Unreal Engine, and gameplay programming. Skilled in developing game systems, implementing features, debugging, and problem-solving. Also experienced in 3D modeling and digital art.

Professional Experience

Game Developer

Mar 2026 - Present

Hollow Sense

  • Currently working on "Hollow Stories: Lockdown".
  • Develop and mantain gameplay systems in Unreal Engine.
  • Design and implement gameplay abilities and interaction systems.
  • Debug and resolve issues in gameplay code.
  • Develop and maintain UI systems for the game.
  • Game and Level Design.

Research Co-Author & Programmer

2024 - Present

On Gaussian Curvature of Graphs of Cubic Polynomials

  • Collaborated with university professors on a research project applying programming concepts to the visualization and demonstration of research results.
  • Developed programming concepts and prototypes supporting the project’s experimental and visual components.
  • Publication is currently in preparation.

Digital Artist

2024 - Present

Independent

  • Elaboration of commissions for different purposes, involving 3D modeling, illustration, rendering, composition, and lighting.
  • Used different software according to the visual requirements of each project.
  • Communicated directly with clients to understand requirements and adapt the result to their expectations.
  • Developed 3D assets and visual compositions while managing the production process independently.

Education

Bsc in Mathematical Computing

Aug 2020 - Dec 2024

Universidad de Guanajuato, Guanajuato, Mexico

  • Professional License ID: 15012790
  • Cumulative GPA: 93.1/100

Introduction to 3D Modeling with Blender

Oct 2025

Udemy

  • Official Udemy Certificate

Languages

  • Spanish: Native
  • English: Advanced - Technical reading, written communication, and conversational proficiency.
  • Japanese: Intermediate – 5th semester, Universidad de Guanajuato Language Center.

Portfolio

During my career, I have had the opportunity to work on various projects, allowing me to learn numerous skills and techniques, and creating the next portfolio.

  • All
  • Digital Art
  • Game Development
  • Programming

"Seúl" single cover

Single cover design for the song "Seúl" by Alec Gómez

Geek Room

Render developed during the "Introduction to Blender" course

"Coco con Piña" single cover

Single cover design for the song "Coco con Piña" by Alec Gómez

Night Hotel

Render developed during the "Introduction to Blender" course

"Eres" single cover

Single cover design for the song "Eres" by Alec Gómez

Cyberpunk Club

Shot of a rendered 3D model of a cyberpunk city

On Gaussian Curvature of Graphs of Cubic Polynomials

Abstract of an investigation into the Gaussian curvature of graphs of cubic polynomials, where I worked as a co-author

Hollow Sense

Video Game Studio where I currently work as a Game Developer

Hollow Stories: Lockdown

Retro Horror Videogame, currently developed by Hollow Sense

Contact

In case you would like to get to know me better, know more about my work, or simply get in touch, I would love to talk!

Email 1

barucsamuel13@outlook.com

Email 2

barucsamuel10@gmail.com

Phone & WhatsApp

+52 473 122 1896

Discord

bacsam

Instagram

@bacsam_13

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